During the pandemic lockdowns, with limited ability to get out and shoot new projects or expand existing ones, I started playing around with in-game photography. This is not a new concept. The rapidly evolving video game space already lends itself to a lot of beautiful, creative photography, but outside of Rosemary Fiore’s classic game long-exposures there isn’t much out there in terms of abstract imagery made through the bending of time. So I set out to see what I could […]